Sessions
How long players stay this test, compared to the test before it.
% of sessions that reachβ¦
Session length spread
Map heatmaps
Where players were, across every server in this test. Your map screenshot can go behind this later.
Retention
% of players who came back after their first visit, split into groups you pick.
First session
What brand-new players do before they decide to stay or leave.
Tutorial drop-off (% still in)
What new players do in their first 60 seconds
Systems
What players use, and what they touched last before leaving.
Most popular systems (% of players who used it)
Last system before leaving (% of leaves)
Most popular mechanics (uses per player)
Playtime by area
Average minutes per session spent in each area.
Stats over time
How a stat builds up minute by minute in a session, and where it was when players left.
Difficulty & balance
Where it's too hard, and which items are too strong or ignored. The real death heatmap is in Map heatmaps.
Rage quits (% who left within 30s of dying)
Item pick rate vs how long players survive
Economy
Currency flow, what sells, and price tests.
Most bought (% of players)
When payers make their first purchase
Custom events
Every event your game sends. Click one to see it over a session.
A/B test
Each test splits players 50/50. Pick a test to see its results.
"Real difference" = 95% confident it isn't luck. "Too early" = keep the test running.
Funnel A/B test
The steps players should go through, A vs B at every step.
Compare updates
Every main number, before vs after an update.
Chart builder
% of players who did something, split into groups.