Sessions

How long players stay this test, compared to the test before it.

% of sessions that reach…

Session length spread

Map heatmaps

Where players were, across every server in this test. Your map screenshot can go behind this later.

Few
Most

Demo data below. Everything from here down is random until it's connected to your games.

Retention

% of players who came back after their first visit, split into groups you pick.

First session

What brand-new players do before they decide to stay or leave.

Tutorial drop-off (% still in)

What new players do in their first 60 seconds

Systems

What players use, and what they touched last before leaving.

Most popular systems (% of players who used it)

Last system before leaving (% of leaves)

Most popular mechanics (uses per player)

Playtime by area

Average minutes per session spent in each area.

Stats over time

How a stat builds up minute by minute in a session, and where it was when players left.

Difficulty & balance

Where it's too hard, and which items are too strong or ignored. The real death heatmap is in Map heatmaps.

Rage quits (% who left within 30s of dying)

Item pick rate vs how long players survive

Economy

Currency flow, what sells, and price tests.

Most bought (% of players)

When payers make their first purchase

Custom events

Every event your game sends. Click one to see it over a session.

A/B test

Each test splits players 50/50. Pick a test to see its results.

"Real difference" = 95% confident it isn't luck. "Too early" = keep the test running.

Funnel A/B test

The steps players should go through, A vs B at every step.

Compare updates

Every main number, before vs after an update.

Before After

Chart builder

% of players who did something, split into groups.